﻿using System;
using UnityEngine;

// Token: 0x0200014C RID: 332
public class HumanAttachItem
{
	// Token: 0x0600082A RID: 2090 RVA: 0x000310E4 File Offset: 0x0002F2E4
	public HumanAttachItem(string name, GameObject obj)
	{
		this.name = name;
		this.obj = obj;
	}

	// Token: 0x040007F8 RID: 2040
	public string name;

	// Token: 0x040007F9 RID: 2041
	public GameObject obj;
}
